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Lab

Lab · Arcade crossing · 2026

Lily Lane

Hop home across the night highway. Ride the river. Fill every pad before the clock runs out.

Role
Designer & builder
Stack
Arcade loop · Timed pads · Posted scores

Night

Highway + river

Timed

Fill every pad

Local

Best hops

Posted

Signed-in scores

The problem

I wanted a crossing game with a clock that means something. Not infinite lives. Not a high-score afterthought. A night highway, a river, a set of pads, and a reason to hop again.

What I did

  1. 01Designed a single arcade loop: hop home across the night highway, ride the river, fill every pad before time runs out.
  2. 02Put a board on it — local best hops, and a signed-in list for people who want their name on the night.
  3. 03Shipped it as hop.leespringer.co. Same standard as the rest of the lab: a URL, not a prototype folder.

Outcome

Live at hop.leespringer.co. Another complete loop — start, pressure, score, again — built the way I build everything else: small, shipped, and playable.